Spook-a-Rama Travel Soccer Tournament

Tournament rules last updated Oct 16, 2007

  • MNJYSA requires that only licensed drivers may operate golf carts
    at the tournament

  • A. PLAYER EQUIPMENT
    · No metal cleats are allowed on soccer shoes.
    · When the color of the jersey is similar or identical, the designated home team will change jerseys.
    · No jewelry (including earrings) may be worn by any player.
    · Players wearing hard casts are not allowed to play under any circumstances. No exceptions will be permitted.
    · Shin guards must be worn at all times by all players.

 

  • B. TEAM COMPOSITION
    · Rosters for U-11 through U-16 (full-sided) cannot exceed 18 players.
    · Rosters for U-08 through U-10 (small-sided) cannot exceed 14 players.
    · A maximum of three guest players is allowed per team.
    · Guest players cannot participate as rostered players or guest players for any other team in the tournament.
    · All players and coaches must have a validated player·s card for the current year.
    · All players must have a medical release form at registration.
    · No secondary passes are allowed.

 

  • C. SUBSTITUTIONS
    · Substitutions are unlimited at the following times:
    · Either team may substitute on any teams throw-in
    · Goal kick
    · After a goal is scored
    · Half-time
    · At the beginning of an overtime period
    · After an injury when the referee stops play, substitutions may be made on a one-to-one basis for the injured player(s). The opposing team may substitute one player if the injured player is substituted.

 

  • D. LENGTH OF GAMES
    · All games are 25-minute halves.
    · Half-time breaks are only as long as it takes to switch sides.
    · If a game starts late, it may be shortened by the referee to finish at its scheduled time.

 

  • E. DETERMINATION OF FLIGHT STANDINGS
    · The following game point system will be used to determine flight standings:
    · Three points for a win
    · One point for a tie
    · Zero points for a loss
    · A forfeit gets a 1-0 score and three points for the winning team.

 

  • F. DETERMINATION OF FLIGHT WINNERS
    · Flight winners will be determined by the following, taken in order:
    · Most game points. ( 3 pts for a Win , 1 pt for a Tie )

    The following Tie Breakers only apply if there is a tie in game points

    · First tie-breaker - Head to head win
    · Second tie-breaker - most goals scored. ( max 6 points per game )
    · Third tie-breaker - corner kicks
    · Fourth tie-breaker - Most "Shutout Wins"
    If a team has the most game points, then tie breakers are not applied.
    If there is a tie in game points, then the "head to head" tie breaker is applied. If the two teams played each other, and one of the teams won, that team will be awarded the tie breaking point.
    If the "head to head" tie breaker does not apply, then the team with the most goals scored ( in both games) - max of 6 per game) will be awarded the tie breaker.
    If there is still a tie, then the team with the most corner kicks will be awarded a additional point as the tie breaker.
    If there is no difference in corner kicks, then the team with the most "shutout wins" will be awarded 1 additional point ( a 0 - 0 game is NOT a Shutout Win!)
    If there is still a tie after both tie breakers, then both teams will be awarded the award
    ( ie 1st or 2nd place)
    Note:
    If the tie is for 1st place, then the loser of the tie will be awarded 2nd place.
    If both teams are awarded 1st place after all of the tie breakers, then the next team in line will be awarded 2nd place.
    In the event of a multi-way tie, determine the first winner of the the tie, then start over with the remaining teams.
  • G. FORFEITS
    · Forfeit shall be declared if a team is not present and prepared to play within ten minutes of the scheduled start time.
    · A forfeit will yield a 1-0 score for game point consideration.
    · To start a game a minimum of seven players is required for full-sided teams and five players for small-sided teams.

 

  • H. MISCELLANEOUS REGULATIONS
    · Inclement weather. In case of severe weather that begins after the start of play, tournament officials in consultation with referees may reduce the length, postpone, conclude, reschedule, relocate or cancel any game. Games terminated after the first half is completed will be considered a finished game and the score will stand. Games terminated during the first half will be considered a 1-1 tie regardless of the current score.
    · Protests. There are no protests. The tournament officials reserve the right to decide all matters pertaining to the tournament and tournament rules and regulations. The judgement of the Tournament Director(s) is final.
    · Ejection. Any player or coach who is red carded will be ineligible for the next scheduled game. Referees will report the infraction to the referee assignor and the Director of Site Operations.
    · Gross Misconduct. Any severe or gross misconduct will be reported to the Team's State sanctioning body for its review and possible action. Gross or severe misconduct, as determined by the Tournament Director can result in team's expulsion from the tournament. Referee assault or abuse as determined by the Tournament Director WILL result in team expulsion from the tournament. Any expulsion will result in forfeit of trophies and fees.
    · Coach's Responsibility. Each coach is responsible for the conduct of the players, parents, and spectators on his/her team.
    · Team Field Positions. The players and coaches of both teams will take a position on the sideline opposite that of the spectators. Only carded players and coaches will be allowed with teams on the sidelines.
    · Disclaimer. The North Brunswick Soccer Club is not responsible for any expenses incurred by any team in the event the tournament is canceled in whole or part or in the event games are discontinued or canceled, due to forfeit, inclement weather or adverse field conditions, nor will any refunds be made.

 

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